![]() ![]() ![]() It starts as purely him investigating the ideas of the games, what they must have meant to the creator and any deeper meaning to them. The narrator talks to you about how they make him feel, and about the creator. It's a story, told via small games, of a friend of the narrator who created the games you are playing. But what this game feels like to me is an attempt to create an empathic link between the creator of the game and the audience. Sure, there are a couple of puzzles involved here and there but the game's narrator either skips you past them or solves them for you. This game has been described many times as nothing more than a walking simulator. It's intensely emotional by the end and tries to find all kinds of way to screw you over. The game itself does all kinds of interesting things with your computer, from playing around with crashes to simulating all kinds of external interruptions in order to distract you from the actual goal of freeing yourself from the game. This is mainly done through bizarrely changing the games code through small mini games, but most of the time you are punished for what you do eventually. This takes various forms throughout the game, from dark and nasty ones to overly humorous ones.Ī lot of the time the only way you can bypass sections is by find exploits in the game and giving yourself powers, which he doesn't care for. So this one is hard to describe, but I think the best I can do is it's a weird meta adventure of being a trapped soul inside a computer that is controlled by Satan? And he forces you to play his shitty shovel ware for all eternity?Īlong the way he attempts to trick you into giving you his soul in order to pass certain locked requirements of the games. Also, please keep in mind both of these are on steam, cheap, and are kind of amazing adventures. I can't talk about them too much without spoiling them, but I'm going to do my best. That's really all I had to do, however I want to talk about two games I played in the last 24 hours.īoth of these games are. Now this is in no way complete, but is an idea of the various directions I can see this path taking. To get me started I have put together this mind map, in attempt to answer "Are privacy limits something that should be considered when breaking boundaries with meta narrative?" The mind map, click for a larger version and so I decided to consider meta narrative and immersion techniques. ![]() I haven't mentioned it much on here, but I'm working on horror game called "The Man Next Door" that involves breaking the traditional boundaries of what a game does, accessing mobile data etc. During my Master's class on creative inquiry we were asked for a form a question, and one of the triggers that was given to us to think about was recent projects. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |